100 Days on Chunk Guides & Walkthroughs
From first chunk to Day 100—every major how-to in one place.
Start here
This hub collects every walkthrough on the wiki. If you just installed 100 Days on Chunk, open Getting Started for lobby class select, your first floating chunk, day and night rules, hunger, expansion, and basic walls. When you are ready for a full route, continue with Survive 100 Days for early, mid, and late phases plus day-multiplier totems.
100 Days on Chunk drops you on a lonely platform above the void. You gather, craft new biome chunks, build while the sun is up, and defend against zombies at night. Hunter raids and bosses gate the strongest totems. The guides below answer the searches players repeat in chat: how to get Bones, where Artifacts drop, which boss chunk to craft, how chunk rarities work, and how not to brick a base with lightning rods.
Full guide list
Beginner and full clear
- Getting Started — lobby, class pick, first days, hunger, expand, walls. Best first read.
- Survive 100 Days — complete early / mid / late walkthrough with totems and multipliers.
- Food and Hunger — cooking discipline, Chef value, and why empty stomachs wipe runs.
Materials and progression gates
- How to Get Bones — bone piles, chunk RNG, quarry chests, and why boss chunks need Bones.
- How to Get Artifact — desert chunks, legendary desert routes, chests, and later boss requirements.
- Chunk Types and Rarities — common / epic / legendary biomes and smart expansion order.
- How to Farm Gems — Badge quests, biome crates, run payouts, and class spend order (no active codes).
Building, combat, and multipliers
- Crafting and Buildings — day/night build locks, walls, storage, lightning rods, Engineer crafting help.
- Bosses and Raids — Grounder and Graveyard, Pharaoh and Ancient Ruins, hunter raids, totems, rod tips.
- Day Multipliers and Totems — boss keys, totem placement, and when faster days become a trap.
Read materials and chunk-rarity guides before you spam boss chunk recipes. Many failed runs stall because the player crafted everything except the Bone or Artifact sink—or expanded legendary pads with no walls.
How these guides fit with classes and codes
Guides teach what to do on the chunk. Classes change how fast you do it. After one manual run, check the class tier list and All Classes so your next Gem spend matches the phase you failed—hunger (Chef), healing (Medic), wood (Lumberjack), mobility and dodge (Ninja), combat spike (Vampire), or cheaper crafting (Engineer).
There are no active codes as of October 2026. Gem income still matters; the Codes Hub and How to Farm Gems explain Badge quests, biome crates, and run payouts so you are not stuck on Explorer forever.
Recommended learning order
- Getting Started — survive your first few nights without void deaths.
- Food and Hunger — lock cooking habits before long expansion days.
- Skim Classes Hub — know what Explorer lacks and what 75–150 Gems buys.
- Chunk Types and Rarities — expand for quarry and desert goals, not vanity size.
- How to Get Bones — unlock boss chunk crafts.
- Bosses and Raids and Day Multipliers and Totems — clear Grounder-style content and place totems wisely.
- How to Get Artifact — desert prep for later bosses.
- Survive 100 Days — stitch every system into one Day 100 plan.
- How to Farm Gems and Crafting and Buildings — deepen economy and base quality between runs.
Optional: only after you understand the legit loop, read the Scripts Hub if you were researching automation—and take the ToS warnings seriously.
What good survival habits look like
Across every guide you will see the same themes:
- Build and expand in daylight; nights are for defense, not ambitious remodeling.
- Keep cooked food and bandages stocked before you explore new biome chunks.
- Wall chokepoints facing spawn paths; leave yourself a kite route to the void edge only if you can avoid falling.
- Treat lightning rods as magnets—place them away from storage and farms.
- Push day-multiplier totems only when your walls and food economy can survive the harder nights they create.
- Clear each new chunk fully before crafting the next legendary pad.
Related hubs outside Guides
- Tier List Hub — ranking criteria and links into class tiers
- Classes Hub — overview of all seven classes
- Updates Hub — release context (Aug 15 2026), late-September creator wave, and how to follow patches
- Official Links — Roblox experience and Freshly Cooked Games group
Use this page as your table of contents. Every linked guide is written for real runs on floating chunks—not filler checklists. On desktop, the Guides dropdown shows the top entries and a View all link back here when the list grows past eight items.
Frequently Asked Questions
Quick answers to the most common questions.
Which guide should I read first?
Start with Getting Started, then Food and Hunger and Survive 100 Days once nights make sense.
Where do Bones, Artifacts, and chunk rarities fit?
Bones gate early bosses—How to Get Bones. Artifacts gate later desert bosses—How to Get Artifact. Rarity and expansion order are in Chunk Types and Rarities.
Do the guides assume a specific class?
No. Advice works on Explorer and scales with stronger classes. Pair guides with the class tier list and How to Farm Gems when you spend Gems.
Where are totems and building rules explained?
Day Multipliers and Totems covers totem placement. Crafting and Buildings covers day/night locks, walls, and lightning rods. Bosses and Raids covers the fights.